A suburban office which serves as the stage for several barricaded hostage rescue scenarios. A hasty moving-out process has left the interior in disarray, providing scattered cover for players and enemies alike. A rooftop access point and underground utility tunnel provide alternate routes for sneaky players.
This was the first full level built for an upcoming UE4 project. I was responsible for many aspects of the scene construction and prop/level art through to the final stages, where a few visual explorations and polish passes were performed by other team members.
The team's artists contributed additional props and furniture meshes. Some stock/purchased assets were incorporated as well (for ex., most of the vehicles, and some surface materials assembled from Megascans in Quixel Mixer).