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Suburban Office [UE4]

A suburban office which serves as the stage for several barricaded hostage rescue scenarios. A hasty moving-out process has left the interior in disarray, providing scattered cover for players and enemies alike. A rooftop access point and underground utility tunnel provide alternate routes for sneaky players.

This was the first full level built for an upcoming UE4 project. I was responsible for many aspects of the scene construction and prop/level art through to the final stages, where a few visual explorations and polish passes were performed by other team members.

The team's artists contributed additional props and furniture meshes. Some stock/purchased assets were incorporated as well (for ex., most of the vehicles, and some surface materials assembled from Megascans in Quixel Mixer).

Cubicle assets test

Cubicle assets test

Parking lot asphalt material (Quixel Mixer)

Parking lot asphalt material (Quixel Mixer)

Roof tar material (Quixel Mixer)

Roof tar material (Quixel Mixer)

Rooftop service equipment & trim set, created to solve designer requests for rooftop cover

Rooftop service equipment & trim set, created to solve designer requests for rooftop cover

Most of the prop assets I created

Most of the prop assets I created