Website powered by

EP Props [UE4]

Generic props for an upcoming UE4 project. Optimized for realtime use, maps are mostly 2048^2 (albedo, normal, packed roughness/metallic/AO). Renders are in Toolbag 2.

In some cases I made my own reusable base materials in Substance Designer. Photoshop was used to create details and alphas which were applied in Painter.

For the cardboard boxes, I learned some ZBrush tricks from Alexander Sychov's storage warehouse breakdown (https://www.artstation.com/artwork/1og1Z) and used these substances by Luc Chamerlat as a base (https://www.artstation.com/artwork/9g4wq)

Handcart

Handcart

Handcart color variations (applied in Unreal using 'tint mask' and color selector in material instance)

Handcart color variations (applied in Unreal using 'tint mask' and color selector in material instance)

CRT monitor

CRT monitor

Desktop PC case

Desktop PC case

PC peripherals

PC peripherals

Electronic tablet

Electronic tablet

Interlocking barricade

Interlocking barricade

Interlocking barricade color variations

Interlocking barricade color variations

Office telephone

Office telephone

Interlocking metal barricade

Interlocking metal barricade

Barricade

Barricade

Barricade color variations

Barricade color variations

Traffic barrel

Traffic barrel

Beacon for traffic barrel or barricade

Beacon for traffic barrel or barricade

Fluorescent light

Fluorescent light

Drinking fountain

Drinking fountain

Boxes

Boxes

File boxes

File boxes

Pallet stack

Pallet stack

Pallets

Pallets