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Black Mesa Level Art

Art and levels for Black Mesa (https://www.crowbarcollective.com/games/black-mesa).

I contributed to the level construction and art of the areas in the screenshots (Black Mesa Inbound, On A Rail, Surface Tension/Uncut, Xen).
Mostly, this involved creating geometry and/or placing assets in Hammer editor. In some cases I created supporting textures/decals or props as well.

In the Xen lab/polytunnel areas I was responsible for creating the modular tunnel pieces and textures only.

Black Mesa Inbound (art, design)

Black Mesa Inbound (art, design)

Black Mesa Inbound (art, design)

Black Mesa Inbound (art, design)

Black Mesa Inbound (art, design)

Black Mesa Inbound (art, design)

On A Rail (art, design)

On A Rail (art, design)

On A Rail (art, design)

On A Rail (art, design)

On A Rail (art, design)

On A Rail (art, design)

Surface Tension (art, design)

Surface Tension (art, design)

Surface Tension Uncut (art pass)

Surface Tension Uncut (art pass)

Surface Tension Uncut (art pass)

Surface Tension Uncut (art pass)

Surface Tension Uncut (art pass)

Surface Tension Uncut (art pass)

Surface Tension Uncut (art pass)

Surface Tension Uncut (art pass)

Xen (lighting pass)

Xen (lighting pass)

Early look development of Interloper tower (created assets and sculpt)

Early look development of Interloper tower (created assets and sculpt)

Xen lab area (plastic sheet floor, wall, door frame, pipe pieces only)

Xen lab area (plastic sheet floor, wall, door frame, pipe pieces only)

Xen lab area (plastic sheet floor, wall, pipe pieces only)

Xen lab area (plastic sheet floor, wall, pipe pieces only)

Half-Life 2 texture re-creation. Authored in scratch in Substance Painter to match proportions of the original material, but at a higher resolution and with different appearance.

Half-Life 2 texture re-creation. Authored in scratch in Substance Painter to match proportions of the original material, but at a higher resolution and with different appearance.

Half-Life 2 texture re-creation. Authored in scratch in Substance Painter to match proportions of the original material, but at a higher resolution and with different appearance. Includes an alpha mask for creating trusswork.

Half-Life 2 texture re-creation. Authored in scratch in Substance Painter to match proportions of the original material, but at a higher resolution and with different appearance. Includes an alpha mask for creating trusswork.